![]() ![]() As such, Ogres view gutting another Ogre as an unforgivable sin, and Bragg the Gutsman's habit of doing this is why he scares the hell out of his kinsmen. but it takes days of howling pain before it actually kills the Ogre. Because of their biology, being disemboweled is irreversible and inevitably fatal. Agonizing Stomach Wound: Pretty much the only thing Ogres actually fear.Adipose Rex: With their cursed religion and culture revolving around hunger and food, Ogre leaders tend to be the largest and fattest warriors of their tribe, using their considerable strength to take the best food in a futile attempt to sate their insatiable hunger.As a result, Poisoned Attacks must always roll to wound as normal. For an Ogre to become a Butcher, he or she must be able to eat things that are too poisonous for other Ogres, and Slaughtermasters must have eaten more and more of these to be even considered for promotion from Butcher (assuming said Slaughtermaster didn't eat the previous one, though same difference given the things that they regularly eat). Acquired Poison Immunity: Butchers and Slaughtermasters are used to not only cohabiting with filth, but also ingesting anything from rotten meat to toxins.This can further be improved for Tyrants by purchasing the Longstrider name (which can cause the gigantic mountain of fat and muscle wielding a building column fly across the map in a single turn). While true cavalry can still outpace them, only the Bretonnians have a similar average movement speed across the board. Each footslogging Ogre moves a minimum of 6" for comparison's sake, most cavalry only moves 7-8". Sure they're big and fat but with an average height of ten feet, they still have long legs and plentiful muscles with which to chase down their prey. Acrofatic: Despite what you might think, the Ogre Kingdoms are one of the fastest armies in the game. ![]() Ogres are very rarely motivated by either cruelty, mercy or altruism - all they really care about is making sure that at the end of the day they'll have a full belly, good gear, and good prospects for keeping things this way. Due to their harsh homeland, difficult lifestyles and primitive culture, Ogres are only really concerned with surviving and enjoying themselves, and don't really have a moral code of any real sort. Above Good and Evil: Inverted, they're below good and evil.In-game this storm of random detritus is often represented by special rules that allow such weapons to hit multiple targets but often have a relatively low strength compared to their size. Broken weapons, rocks, nails and other pieces of miscellaneous scrap metal are stuffed into the muzzel of the Leadbelcher, or onto the catapult of the Scraplauncher, and unleashed against the enemy in a rain of sharp points and ballistically propelled rubbish. Abnormal Ammo: The lack of resources, and mechanical skill, of most Ogre and Gnoblar tribes means that they have to use anything they can get their hands on as ammunition for some of their larger ranged weapons such as the Leadbelcher Guns wielded by some Ogres and the ramshackle Gnoblar Scraplaunchers.The Ogres are famed as powerful and unreliable mercenaries in the Old World. The Ogre Kingdoms are neutral and their whims and appetite can bring them to fight someone as much as fight for them. Primitive yet powerful, an Ogre Kingdom army is a blunt instrument of straightforward violence. Other than their ranks of Bulls, the Ogre Kingdom may bring in the numerous Gnoblars they've enslaved as cannon fodder, use peculiar specialized Ogre troops they have as shooting units or cavalry, and bring along the savage monsters of the Grey Mountains. Thankfully, they do not come in high numbers and are vulnerable to sustained fire. Their current foremost leader is the Overtyrant Greasus Goldtooth.Īn Ogre Kingdom army is a fearsome sight, as each ogre walks faster, is stronger, tougher and more resilient than any other base troop in the world and their weight make their charges devastating. The Ogres have no real agenda beyond filling their stomachs and hoarding riches, and will fight (and eat) anyone. Having migrated west after a meteor destroyed their homelands in the plains, the Ogres have settled in the Mountains of Mourn beyond the Old World's edge, creating a number of kingdoms they rule through violence and intimidation. The Ogres are towering, inhumanly strong, tough and above all hungry monsters. Course that's just a threat - it takes too long to grind 'em and most of this lot are just as 'appy to eat 'em raw." "We threatened to grind their bones up to make bread if they didn't pay. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |